Unsolveable level on Humax Freeview set-top box?

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bren
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Joined: 2005-10-10

Well I did the first one in about 15 minutes after an initial struggle!
Its a shame I can't print off the keystrokes to prove it (I am using
"visual sokaban" program and it doesn' have facility to such things.
Incidently it also has the sokoblue puzzle by MIC you gave me earlier
its game 2258 MIC (G4B). It helped to try and think backwards from the
end, mind you I just tried it again and I am struggling. I think a keypart
was leaving a block above the target on the right although there is more
to it than that!
Anyway managed to do it again, the top left goes in first I forget the rest because it jumps immediately to the next game.
I will try the others later off to play poker now, and earn some money Wink

minglw
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Joined: 2005-10-20

Bren, I just sent you a priviate message.
Please check it out.

You said you spent 15 minutes to solve the first level.
Which level are you referring to ?

A note regarding Sokoban for Windows v2.0...
I know that if you already solved a level, you can go to
"Scores and Solutions" to replay a solution. But if I get a solution
from someone and I just want to try it out, I couldn't find a way to
do it. Unless I am not looking at the right places, I couldn't find
the option the load or save solutions.

It would be nice if the program can export/import solutions.
(be it the LURD format or it's own format -- preferably LURD format
as it's easy to understand and cut & paste).

bjorn
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Joined: 2013-04-18

Hi,

you can import and export solutions in LuRd format. In the Scores and Solutons window., there is a menu with Import and Export.

Best regards
Björn

minglw
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Joined: 2005-10-20

Hi,

you can import and export solutions in LuRd format. In the Scores and Solutons window., there is a menu with Import and Export.

Best regards
Björn

Björn, thanks for pointing that out.
Yup, I can find the Import and Export LuRd under the "Solutions" menu.

In trying out the Import LuRd function, I think I found a bug.
I am using the latest version (Version 2.3 Build 4).
Using the level Bren posted, I cut & pasted the (XSB version -- with the underscores replaced back with BLANKS) level in the EDIT mode.
Then, I select "play this".

Now, I am in the normal play mode. I then copy the LURD format solution in the clipboard.
I went to the "view -> scores & solutions -> Solutions -> Import LuRd"
and it imported the solution without any problem.

I selected the solution, and the "Play" buttion is un-grayed.

Everything is ok up to this point.

Except that when I click on the "Play" button, it doesn't play the solution.
Not only that, the "Play" button also grayed out.

However, if I don't click on the "Play" button, but click on the VCR-like ">" button, it plays fine. Also, if I click on the "slider" bar, it plays ok.

Please let me know if you need more info on this.

bjorn
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Joined: 2013-04-18

Thanks for the feedback. Actually it is not a bug. The "VCR" controls are used for playing the solution and the "Play" button is for going back to play mode. Maybe I should change the name of that button to make it more clear what it does.

Björn

minglw
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Joined: 2005-10-20

Thanks for the feedback. Actually it is not a bug. The "VCR" controls are used for playing the solution and the "Play" button is for going back to play mode. Maybe I should change the name of that button to make it more clear what it does.

Björn

Thanks for the explanation!

If the "play" button is for going back to play mode.
I think that can be very confusing.
I don't think such a button is needed. It should be removed entirely.

The sole purpose of going to the "solution" menu/dialog is to load/play
the solution.
If the user wants to go back to play mode, they should just close the "solution" dialog box.

blackrose
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Joined: 2005-04-27

Ehhh, I don't entirely agree. Sometimes I like to leave the dialog box open and play back and forth. The button though, I agree is confusing. Calling it something like "Return" would be more clear.

minglw
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Joined: 2005-10-20

Ehhh, I don't entirely agree. Sometimes I like to leave the dialog box open and play back and forth. The button though, I agree is confusing. Calling it something like "Return" would be more clear.

The current "play" button does absolutely nothing -- other than graying out the "play" button (at least from what I've noticed).
-- It does not change the focus of the window.
(you can move the cursor to move the "man" even when the focus is in the solution window).

-- It does not hide or minimize the "solution dialog box" to give the user the idea that you're back to the main window to play the game.

If you want to leave the "solution dialog box" open, you can simply switch focus (using the mouse to click) on the window you want to play the game.
There's absolutely no need to have that "play" button (or return button if you will) . It's better to remove/eliminate that button entirely.

bjorn
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Joined: 2013-04-18

The current "play" button does absolutely nothing

.
Actually it does something. Try this, open the solutions dialog on a level that has a solution, select the solution, start playing it and then stop it. Now try to play the level using the mouse, you can't because the game is locked. The "Play" button unlocks the game so you can continue playing where you stopped the solution playback.

The reason is that it is not meaningful to play manually a while and then go back to replaying the solution, because obviously the solution wouldn't work anymore.

However, there is a bug here, you can still use the arrow keys to play when it is supposed to be locked. I'll have to fix this.

Björn

minglw
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Joined: 2005-10-20
The current "play" button does absolutely nothing

.
Actually it does something. Try this, open the solutions dialog on a level that has a solution, select the solution, start playing it and then stop it. Now try to play the level using the mouse, you can't because the game is locked. The "Play" button unlocks the game so you can continue playing where you stopped the solution playback.

The reason is that it is not meaningful to play manually a while and then go back to replaying the solution, because obviously the solution wouldn't work anymore.

However, there is a bug here, you can still use the arrow keys to play when it is supposed to be locked. I'll have to fix this.

Björn

Björn, thanks for explaining.
I didn't notice the "game locking" mechanism before because I was using the arrow keys to move the man.
Now that you've explained the function of how this button suppose to work. I have the following suggestions:

#1: I think the "play" button should be renamed to something like
"play level" (or anything that expresses this meaning).
Having a "play" button in the solution dialog box naturally makes the
user think that's a "play solution" button.

#2: Whatever you decide to name the button in #1, once clicked, it should change the window's focus back to the main sokoban play window.
So that the user knows he/she is back to the play window.

Thanks!

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