Requesting the label Remodel on some Rebus levels

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Mark
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Joined: 2007-03-06
Requesting the label Remodel on some Rebus levels

Rebus 1 Level 16


  Level: '16 (Labyrinth of Agony remodel)' Nr: 16 Collection: 'Rebus 1'

changing irrelevant boxes on goals into walls


  

Labyrinth of Agony, Level 9, without the frame


  

As you can see the level is practically identical to the level, that I've made.

The same
-both cores are exactly the same
-the orimaze is exactly the same, but reversed,
this can be achieved by changing the goals for boxes and boxes for goals,
special case is the starting end ending position.

Changes
-not all boxes on goals are equal to a wall, so the orimaze is breaking
at those points, becoming easier to solve
-in the Rebus version two boxes were removed, on the left side of the
right core. This breakes the orimaze again, making it easier.
Because of these changes the orimaze is no longer in effect.

I don't want to bring the author down, but it is because of these explicit
similarities, I would ask, that this level is labled as a Remodel
from Labyrinth of Agony, which I made.

Let us also not forget Dries de Clercq, who made the first Soko-orimaze level.

Mark
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Joined: 2007-03-06

Rebus1, Level 11


  Level: '11 (Labyrinth of Agony remodel)' Nr: 11 Collection: 'Rebus 1'

changing irrelevant boxes on goals into walls


  

rotating left


  

changing irrelevant boxes on goals into walls some more


  

bringing the left down section in order


  

My level, Labyrinth of Agony, level 10 (without the frame)


  

As you can see the level is practically identical to the level, that I've made.

The same
-all nine individual cores are exactly the same
-the orimaze is exactly the same, but reversed,
this can be achieved by changing the goals for boxes and boxes for goals,
special case is the starting end ending position.

My starting possition down right traveled into my ending possition,
the box traveled vice versa
-so the orimaze is exactly the same, just reversed

Changes
-not all boxes on goals are equal to a wall, so the orimaze is breaking
at those points, becoming easier to solve
-in the Rebus version one three unit vertical wall just left of the main center,
becomes a two unit vertical wall. This breakes the orimaze again, making it easier.
Because of these changes the orimaze is no longer in effect.

I don't want to bring the author down, but it is because of these explicit
similarities, I would ask, that this level is labled as a Remodel
from Labyrinth of Agony, which I made.

Let us also not forget Dries de Clercq, who made the first Soko-orimaze level.

Mark
Offline
Joined: 2007-03-06

Rebus 1 Level 5


  Level: '5 (Labyrinth of Agony remodel)' Nr: 5 Collection: 'Rebus 1'

changing irrelevant boxes on goals into walls


  

Labyrinth of Agony, Level 7


  

As you can see the level is practically identical to the level, that I've made.

The same
-core is the same
-the orimaze is exactly the same, but reversed,
this can be achieved by changing the goals for boxes and boxes for goals,
special case is the starting and ending position.

Changes
-the upper left section shows a small remodel, which slightly changes the gameplay.

I don't want to bring the author down, but it is because of these explicit
similarities, I would ask, that this level is labled as a Remodel
from Labyrinth of Agony, which I made.

Let us also not forget Dries de Clercq, who made the first Soko-orimaze level.

Mark
Offline
Joined: 2007-03-06

To all Level makers. If you make a remodel, you must name the original level collection and the author of the original. In which the original author comes First, the remodelist is second. Try to avoid remodels, to close to the original levels. Take the Remodels Payback by Findus, to see how the remodels are handled (since he also has remodels of already remodeled levels; his name is the last in line).

Despite the fact, that the solution to the levels is different, those levels are obviously remodels, which bring my original levels to an acceptable difficulty.

The original idea of such type of levels goes to Dries de Clercq (I also remodeled some of his levels, but with brand new mazes, frame added, and core added = all new ideas and brand new solutions; and I've clearly stated which levels were remodels and named Dries as original author).

PS
Rotating the level is not a remodel. All orientations of the remodels must remain the same as the original level.
(the exception are some incredibly vertical levels, which fit better into the PC screen if they are horizontal).