Rebus 1 Level 16
Level: '16 (Labyrinth of Agony remodel)' Nr: 16 Collection: 'Rebus 1'
changing irrelevant boxes on goals into walls
Labyrinth of Agony, Level 9, without the frame
As you can see the level is practically identical to the level, that I've made.
-both cores are exactly the same
-the orimaze is exactly the same, but reversed,
this can be achieved by changing the goals for boxes and boxes for goals,
special case is the starting end ending position.
-not all boxes on goals are equal to a wall, so the orimaze is breaking
at those points, becoming easier to solve
-in the Rebus version two boxes were removed, on the left side of the
right core. This breakes the orimaze again, making it easier.
Because of these changes the orimaze is no longer in effect.
I don't want to bring the author down, but it is because of these explicit
similarities, I would ask, that this level is labled as a Remodel
from Labyrinth of Agony, which I made.
Let us also not forget Dries de Clercq, who made the first Soko-orimaze level.