Help testing a level

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Razorflame
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Joined: 2013-11-28
Help testing a level

I made a level that I cannot solve myself and it is too large to run a Sokoban solving program on it, so I was wondering if anyone would be willing to help me out by testing this level from my upcoming handmade level pack and telling me if it is solvable?

I've included the level as an attachment on this post.

Thanks!

attachment: 
ben
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Joined: 2012-04-02

You cannot solve the level because the test level is not solvable.

It's easy to see why it is not solvable.

Unfortunately, we cannot upload images, otherwise I would just circle those positions for you to let you know.

Using the coordinates where the columns are labeled by letters A to Z and the rows are labeled by numbers starting from one (1) in increasing order.

The positions S13 and U13 are deadlock positions. That is, you cannot fill both of them. I17 and K17 are also deadlock positions.

If you have YSokoban, you can easily see the positions.
If you open up the level in YSokoban, and then press CTRL+R,
it will show a ruler. It clearly labels each and every unit of the level.

It's also very easy to move 4 boxes to make this level a solvable level.

ben
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Joined: 2012-04-02

I just noticed that in Sokoban for Windows V3, it also has a system for showing positions.

The corresponding (X, Y) coordinates that I mentioned above are:

(9,17) and (11,17) are deadlock positions

similarly for(19, 13) and (21, 13).

ben
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Joined: 2012-04-02

Personally, I like coordinates using letters and numbers.
This way, there is no confusion on what S,13 means (S13), even if I write it as 13S, it's also ok.

Mark
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Joined: 2007-03-06

Level is not solvable for already mentioned reasons. You will have to remove one of the goals on S13 or U13 or remove one corresponding wall, and do the same for all such cases in the level.

ben
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Joined: 2012-04-02

Or just fill the four positions mentioned with boxes -- meaning they start with boxes on goal and cannot be moved (and if moved, it would cause a deadlock).

Razorflame
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Joined: 2013-11-28

Thanks for the help Smile I've modified the level as such Smile